THE PLAYBOOK · MYUEJIA
How to play Kakuro
Read the aim of Kakuro, then make your first move. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Keep the game area visible while you use its controls. Check the rule that explains your first action. Look at what changes after your first action.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
A careful first round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Refer to the controls when needed.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. The feedback beside the game helps you follow the round. Take a moment to understand the current position.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Use one clear input at a time.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Your next round may have a different position, so inspect it before acting. Notice the change in the playing area.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Read the feedback to see why an action did not have the expected result. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
On this playing page, what is the goal of Kakuro?
The key detail is this: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
Before I begin, how do I control Kakuro?
Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
While learning, what example helps explain Kakuro?
The key detail is this: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
For my first round, what should I watch out for in Kakuro?
Here is the relevant explanation: Repeated digits in a run are forbidden even when the sum matches.
While learning, what format does Kakuro offer?
Keep this in mind: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Which play mode does Kakuro use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.